For Pulse Studio, I develop experiences for companies to demonstrate their services as interactively as possible. This includes touchscreen, augmented reality, virtual reality, games, and product demos. I also assist in creating utility programs for their own in-house production use.
For Epic Games, I write and create courses for other developers/teams to create engaging experiences for their users.
My background in 3D and development began in SketchUp, moved through 3DS Max, and made its way to game engines and software development with many further branches along the way. This path has allowed me to do what I love for clients big and small, projects built to last an hour or reliably run for months at a time.
There is a great feeling watching someone use and enjoy a product that my team and I put many hours and days into.
This is what this website and blog are for.
Both to teach others how to advance their efforts with their projects to get that feeling and demonstrate the kind of work that is being made by the team at Pulse Studio and me.
What kinds of posts can you expect?
I primarily work as a developer in Unreal Engine 4 to create the experiences, so there may be an unproportionate amount of UE4 posts. But there will also be posts about programming with C++, Blueprints, Python, various SDKs, script writing, tips and tricks, user interface planning/building, best practices and workarounds, debugging or device handling, visual design, project ideas, and general discussion. Basically, if I come across something that I wish there was more info on, I’ll write about it.
I intend to be as thorough as I can when explaining a technical topic and that is why I encourage comments and emails to assist me along the way.
Looking forward to hearing from you. Let me know if there is something you’d like to read about.
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See you around